| Pages: [1] 2 3 4 |
1. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
CCP FoxFour wrote: Sheeana Harb wrote: I will be very frank here: The (upcoming) removal of the IGB will make my ingame experience considerably less enjoyable. I use it quite often while in nullsec. Neither of the alternatives suggested in ...
- by Sheeana Harb - at 2016.06.20 20:08:23
|
2. Sticky:Dev Blog: Bidding Farewell to the In-game Browser - in EVE Information Portal [original thread]
I will be very frank here: The (upcoming) removal of the IGB will make my ingame experience considerably less enjoyable. I use it quite often while in nullsec. Neither of the alternatives suggested in the devblog are good enough. I'm very unhapp...
- by Sheeana Harb - at 2016.06.20 19:23:02
|
3. Misalignment between AUR packages and skill extractor prices - CCP? - in EVE General Discussion [original thread]
Sheeana Harb wrote: I will voice my opinion here, rather than creating a new topic. I'm very disappointed with the way CCP has priced Skill extractor packages . Especially after CCP Falcon stated that Extractor packages would align with AUR p...
- by Sheeana Harb - at 2016.02.10 08:51:26
|
4. Misalignment between AUR packages and skill extractor prices - CCP? - in EVE General Discussion [original thread]
I will voice my opinion here, rather than creating a new topic. I'm very disappointed with the way CCP has priced Skill extractor packages . Especially after CCP Falcon stated that Extractor packages would align with AUR packages. I understand t...
- by Sheeana Harb - at 2016.02.08 11:14:31
|
5. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
I hope this feature will enter live server as soon as possible. If it does, I will start using it. Both because it's fun and also because it helps a greater cause. If Project Discovery gets implemented, I won't be upset because something else cou...
- by Sheeana Harb - at 2016.01.22 20:08:45
|
6. Does manufacturing affect Industry level in system? - in Science and Industry [original thread]
Steve Ronuken wrote: Only mining for now. Industry is being looked at, but there's the potential for gaming it, effectively turning isk into sov indexes, which is sub-optimal. Yes, everything can be potentially exploited. But manufacturing ...
- by Sheeana Harb - at 2015.07.20 12:43:50
|
7. Relic Site Question - in Missions & Complexes [original thread]
Orlacc wrote: Quite simply, WH space is Null with no Local. D-Scan is very important. http://wiki.eveuniversity.org/Wormhole_Scouting Thank you!
- by Sheeana Harb - at 2015.07.18 19:38:09
|
8. Relic Site Question - in Missions & Complexes [original thread]
Bloem Khardula wrote: You don't want combat ones. Do Null or WH relic sites. WH daytrips can be fairly save when you know the basics. Could you please post a few tips or point me towards a guide? I wanna try WH relic sites (I run null rel...
- by Sheeana Harb - at 2015.07.18 10:52:53
|
9. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
CCP RedDawn wrote: We hope that you like these changes and as an addition to the devblog, I can also add that we've upped the spawn frequency of the Besieged Covert Research Facility as well. Yes, I like the changes very much, thank you :)....
- by Sheeana Harb - at 2014.10.15 16:47:00
|
10. X up if you DON't want Long-Distance Travel Changes - in Player Features and Ideas Discussion [original thread]
Panterata wrote: x Changes are coming whether you like them or not. I suggest you start planning how to deal with them. I personally can't wait to see the impact jump fatigue will have...
- by Sheeana Harb - at 2014.10.08 09:51:00
|
11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Sheeana Harb wrote: CCP Greyscale wrote: Is the balance for Black Ops final? No. Please give feedback! Given the niche of Black Ops (jump in, kill a target and leave as fast as possible), could you please consi...
- by Sheeana Harb - at 2014.10.03 09:59:00
|
12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
RasTrent wrote: Sheeana Harb wrote: Kassasis Dakkstromri wrote: RasTrent wrote: in before plex for fatigue reduction. Sooooo mudderfugggin' THIS!! It wouldn't go well with the majority of playerbase. Thankfully. And these p...
- by Sheeana Harb - at 2014.10.02 22:09:00
|
13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kassasis Dakkstromri wrote: RasTrent wrote: in before plex for fatigue reduction. Sooooo mudderfugggin' THIS!! It wouldn't go well with the majority of playerbase. Thankfully.
- by Sheeana Harb - at 2014.10.02 21:55:00
|
14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kun'ii Zenya wrote: Nobody has shown that the proposal will prevent entities from defending their space. These constraints apply to EVERYONE who wants to use a capital....defenders AND ATTACKERS. Attakers will likely have farther to travel. ...
- by Sheeana Harb - at 2014.10.02 21:50:00
|
15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Nalha Saldana wrote: Oh wow did the JF calculations now, they can pretty much ignore Fatigue, they only have to worry about the shorter range. https://docs.google.com/spreadsheets/d/1PGt-QAhdRK3ndkpxkL5CVf5tegcrW0OoKSqKLCz0Y8w/edit#gid=196115...
- by Sheeana Harb - at 2014.10.02 21:45:00
|
16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kun'ii Zenya wrote: The point is to find a way to curb power projection. I agree with that. What I'm saying, and which you completely missed, is that the currently suggested mechanic is excessive for the purpose of curbing power projection. ...
- by Sheeana Harb - at 2014.10.02 21:37:00
|
17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kun'ii Zenya wrote: Yes because doing the jumps in the Dev Blog in 14 hours is totally reasonable!! Since you'll not get the point here I'll elucidate: We can still put a serious dent into power projection without going to this extreme. Th...
- by Sheeana Harb - at 2014.10.02 20:59:00
|
18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Bjor Ambramotte wrote: @CCP Greyscale You said earlier that fatigue modifiers were already possible in the code but I think a ton of people would be happy with a sliding scale based on ship sizes with a few special case exceptions: 0.10 : JF,...
- by Sheeana Harb - at 2014.10.02 20:43:00
|
19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Is the balance for Black Ops final? No. Please give feedback! Given the niche of Black Ops (jump in, kill a target and leave as fast as possible), could you please consider the jump cooldown timer affecting overall p...
- by Sheeana Harb - at 2014.10.01 21:27:00
|
20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
CCP Greyscale wrote: Orange timer gets set to essentially 10% of the blue timer on jump, otherwise fatigue is always 0 when you jump. We're trying to make sure that it's clearly explained in the tooltips. Red colour for the jump cooldown ti...
- by Sheeana Harb - at 2014.10.01 20:37:00
|
| Pages: [1] 2 3 4 |
| First page | Previous page | Next page | Last page |